Mass Effect 3 + DLC

Built and textured the cinematic and game model + Lods.All assets are displayed in the Unreal UDK engine.

Textures for the ship.Some are combined into RGB Masks to save texture space.

High poly version of the cruiser.Asset built in 3dsmax.

Built cinematic and game model +Lods.Also created Ambient Occlusion maps and Normal maps.Second artist created rest of textures.

Built cinematic and game model + Lods.Also created Ambient Occlusion maps and Normal maps.Second artist created rest of textures.

Built and textured the cinematic and game model + Lods.

A detailed closeup version of the Mass Relay.Used the distant model as a guide. Only cinematic model was needed.Also made the AO and Normal maps.Rest of textures created by a second artist.

Modified an existing clean Reaper model to show heavy blast damage.Created a new UV layout for the asymmetrical damage and textures.Model displayed in Max using the Xoliul shader.

Retextured this asset for a slightly different look.Body at 1024 texture res.Wheels at texture 512 res.Some minor modeling was also added eg front bumper.

Retextured this asset for a slightly different look.Body at 1024 texture res.Wheels at texture 512 res.Some minor modeling was also added eg front bumper.

Hinged double doors were built to be animatable.

This asset was built to be broken up into four pieces.Hires version built in Zbrush.

Asset built to have an idle and active state where the upper section is animated.Also created a damaged version.

Hydraulic piston created to pivot at the top and bottom and also move up and down.

Some of my assets in the game Mass Effect 3.

Description

Ships and assets built for Mass Effect 3 and its DLC.Hires screenshots at my Flickr account below.

For
Liquid Development – Bioware – EA