Haze – PS3 game
Created interior and exterior buildings.
Made early blockout of level.
All Haze levels created with inhouse engine and tools.
Observatory - Created about 85% interior of observatory.Setup/Level layout by another artist.
Created interior of building,lighting and layout.
Landcarrier exterior - Landscape created by a second artist.
Landcarrier exterior - Landscape/vehicles/characters created by other artists.
Landcarrier Satellite room
Quad bike in scene from Haze.
Quad bike 3dsmax screen capture.
Quad bike - Wire - 6200 tri polys.
Quad bike - Diffuse,Specular and Normal maps.
Landcarrier liftwall - Diffuse,Specular and Normal maps.
Created environment,props and vehicle assets.